What used to be an immersive in-person experience of collaborative modelling would not be viable for a while. However, the need for a collaborative approach to envisioning and designing new services and processes is stronger than ever.
This EventStorming Remote Modelling Workshop with Alberto Brandolini will lead you through three different styles of EventStorming performed remotely, we’ll practice and discuss different styles of facilitation on business-class scenarios, in large and small teams.
This training program of this EventStorming Remote Modelling Workshop is aimed at software practitioners, workshop facilitators, and explorers that want to practice EventStorming on the field.
The workshop is divided into three half-day modules, each one focused on a specific format.
Exploring the whole with Big Picture EventStorming will help you lead and design exploratory workshops where multiple stakeholders and points of view are represented.
Collaborative design can be challenging when different professionals are involved, with Process Modelling EventStorming we will establish an inclusive pattern of collaboration between specialists coming from different fields like technology, business or user experience design.
Designing critical software poses software specific challenges: how to design complex flows keeping the balance between good user experience and consistent responsibility-driven implementation? Software Design EventStorming connects all the dots to help you design the best software for your more critical processes.
- Practice the three main EventStorming recipes in an online format, on real-world problems.
- Experience and discuss the benefits and limitations of an online-only approach.
- Design and lead your next online workshop.
- Build a set of working practices for online workshops and avoid common pitfalls.
Online Workshop – How does it work
Learning works better in an immersive and engaging setting, and we’ve been working hard to recreate that feeling also in an online delivery format. We’ll use a virtual classroom as a container for every activity and training material, and we’ll share emergent findings more or less as we’d post flip-chart summaries on the wall.
You’ll be interacting and working together in real-time thanks to a variety of tools you’ll have at your disposal, namely a collaborative online modelling platform, a virtual classroom, a virtual flip-chart and of course a video-conference platform.
A good learning experience doesn’t match with passive fruition. Just like the in-person version of the workshop, expect to be challenged with real-world problems, and to be ready to listen to your brain signals while doing it.
Part of the content will be available upfront, part will be created collectively as long as we dig into the exercises. Every bit of created content will be available to the students after the workshop is over, in the virtual classroom link.
The workshop will keep its highly interactive and hands-on spirit despite being online.
This is why we require that all participants keep their webcam on for the whole duration of the workshop: this will enhance the quality of the communication and of the workshop as a whole.