Abstract
Have you struggled to split user stories into small but valuable chunks? Do you have problems prioritising stories or getting a commitment from business stakeholders on what they want to achieve?
Do you have issues deciding when a story is done or how many other stories you really need to achieve a business objective? Are you managing large amounts of stories that are problematic to estimate, prioritise or plan for?
If so, join this interactive remote Product Owner Key Skills Workshop with Gojko Adzic and bring your product owners and business sponsors to learn how to get the most out of user stories.
Target audience
This is a workshop for senior software delivery people as well as business sponsors working with software teams primarily in an agile or lean environment.
In order to attend the workshop, you should already have a basic knowledge of iterative delivery methods and at least some experience of working in a Scrum, XP or Kanban-like delivery.
To get the most out of this workshop, you should have a relatively senior role, from a technical or business perspective.
Product Owner Key Skills with Gojko Adzic is particularly fit for:
- Business sponsors will learn how to ensure their organisation benefits more from agile team delivery capability, and how to steer product management and delivery better to achieve strategic goals faster.
- Analysts and Product owners will learn how to link between business sponsors and teams more effectively, how to select and prioritise stories and features to achieve better impacts
- Developers and testers will learn how to engage with business stakeholders and product owners to get better direction and focus delivery on things that really matter.
Program
Module 1: How to ensure that you’re building the right product
- How to fight a huge backlog with 500 bad stories
- How to describe value for short-term work so it can guide development
- How to effectively prioritise based on value
- How to prioritise with multiple competing stakeholders.
Module 2: Build a delivery roadmap with impact maps
- How to avoid a user story stream of consciousness and create a big picture for prioritisation
- How to establish a good reporting structure on outcomes rather than just monitoring velocity and activity
- How to align the activities of delivery teams and the organisation around them.
Module 3: How to facilitate impact mapping sessions
- How to communicate overall goals and vision to delivery teams
- How to align the activities of delivery teams and the organisation around them
- How to prepare and organise impact mapping workshops
- Enable business sponsors to benefit from flexible scope and avoid water-scrum-fall.
Module 4: Effective release planning based on user story maps
- How to run user story mapping sessions
- Using story maps for release planning
- Using story maps for discovery/alignment.
Module 5: Creating flow with smaller stories
- Split the ‘unsplittable’ stories, and ensure that work items are small but actually still valuable
- Avoid getting stuck in ‘technical stories’
- Avoid pet features.
Learning Objectives
This is a remote workshop based on Gojko Adzic’s books Fifty Quick Ideas To Improve Your User Stories, Impact Mapping and years of experience helping teams deliver better software.
Join Gojko to learn:
- several effective ways that industry-leading teams apply to make their user stories much more effective,
- how to ensure that things coming into your workstream are defined well, split to be small enough but valuable, and
- how to achieve the big benefits of adaptive planning and that you can expect from great user stories.
Expect to get your hands dirty – How does it work
The workshop will happen online and in live streaming: the trainer and all other participants will be in a video conference. You’ll be interacting and working together in real-time thanks to a variety of tools you’ll have at your disposal.
The workshop will keep its highly interactive and hands-on spirit despite being online.
This is why we require that all participants keep their webcam on for the whole duration of the workshop: this will enhance the quality of the communication and of the workshop as a whole.
You won’t be sitting at your desk watching slides and videos, and you’ll be engaged in real-time activities for the majority of the time… as if we were in a real classroom!